End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Tips to Master End of War

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Game Highlights & Objectives

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Does this game use a particular game engine for rendering and physics?

The Javascript engine/framework was used to build this game.

What type of game is represented by this title?

The game falls under the Battle category.

Is the game more suited for any specific gender?

End of War is intended for Male.

Who designed and programmed this game?

The team or individual responsible for the creation of this game is Mirra Games.

What tags would you use to search for this game?

The attributes used to classify this game are: build, builder, building, city, war, warrior.

Does the game include blood or similar graphic content?

Yes, there is reference to blood in End of War.

Can the game be played on both iOS and Android devices?

Yes, End of War supports mobile gameplay.

Which age categories can enjoy this game?

The recommended age group for players of this game is Kids, Teens.

Does the game contain any violent or abusive content?

Yes, End of War showcases cruel behavior or violence.

Is the game designed for a younger audience?

No, kids cannot safely play End of War.
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